EnLight3D

C++ Constructor Confusion

I never got a chance to finish my implementation of GLSL hardware shadow mapping two years ago when I built my EnLight engine and I’ve been struggling with the idea of starting work on it again but somehow between work and everything else in two whole years I haven’t written a single line of code …

Continue Reading
EnLight3D Indie::Game::Dev

Working the Ol' Engine

[From EnLight 3D blog] I’ve been slowly doing some work on the engine; nothing impressive so far.Added nVidia Cg support for shading.In the mean time I thought I’d upload one of my old videos. This is something I cooked up in Bryce, 7 or maybe 8 years ago. It took me 6 hours to render …

Continue Reading
Indie::Game::Dev

A Head in a Blender

[From EnLight 3D blog] Well, I’ve started messing around with Blender(following a tutorial) and trying to make a character for my project. This is what I got so far. Luckily, it has to be a funny character. 😛

Continue Reading
Demos EnLight3D

The Demos

[Imported from the EnLight 3D blog] Here are the promised Win32 and Linux demos. Game resources were not included. You need a Quake 3 Arena CD/installation from which you will have to extract(from pak0.pk3 – which is in fact a zip) the following directories: textures, scripts and models to the ‘demos’ directory. I cannot provide …

Continue Reading
Demos Indie::Game::Dev

The Park

[Content also imported from my EnLight 3D blog ] This is a an older project of mine. It contains a water simulation. Not very advanced as you will see but it was an important step for me at the time. To see it, u need to go the well in the scene and click on …

Continue Reading
EnLight3D Indie::Game::Dev

The First Release of EnLight 3D!

[Content was imported from my EnLight 3D blog] EnLight 3D was my graduate diploma project at my university. Its objective was to be an all-purpose 3D engine. However, it is my belief that I have achieved only 70% of the required functionality of a modern 3D engine. Therefore I will not release any source code …

Continue Reading