I never got a chance to finish my implementation of GLSL hardware shadow mapping two years ago when I built my EnLight engine and I’ve been struggling with the idea of starting work on it again but somehow between work and everything else in two whole years I haven’t written a single line of code …
Category: EnLight3D
My 3D engine.
Working the Ol' Engine
[From EnLight 3D blog] I’ve been slowly doing some work on the engine; nothing impressive so far.Added nVidia Cg support for shading.In the mean time I thought I’d upload one of my old videos. This is something I cooked up in Bryce, 7 or maybe 8 years ago. It took me 6 hours to render …
The Demos
[Imported from the EnLight 3D blog] Here are the promised Win32 and Linux demos. Game resources were not included. You need a Quake 3 Arena CD/installation from which you will have to extract(from pak0.pk3 – which is in fact a zip) the following directories: textures, scripts and models to the ‘demos’ directory. I cannot provide …
The First Release of EnLight 3D!
[Content was imported from my EnLight 3D blog] EnLight 3D was my graduate diploma project at my university. Its objective was to be an all-purpose 3D engine. However, it is my belief that I have achieved only 70% of the required functionality of a modern 3D engine. Therefore I will not release any source code …
Recent Comments